Manage an entire baseball league or just go out and hone your batting skills
Software Information
Baseball is a different computer game to different people. For some fans, the fascination lies in the stately ritual of a single computer game . For others, it is the burning tension that builds during the dramatic final days of a close pennant race or Series. Still others see baseball as more of a religion--ongoing proof that seasons of dedication, teamwork, and vision can eventually raise any player from the bush leagues to the front page, any team from cellar-dwellers to champions.
The "National Pastime" has its unique appeal to each fan. Front Page Sports: Baseball Pro ’98 Season (FPS: Baseball)
was designed with a wide, flexible array of play options and features in any baseball simulation. It is designed to emphasize the relationship you have with professional baseball.
Whether you prefer the arcade action of an exhibition computer game , or the strategic challenge of building and maintaining a baseball dynasty, FPS: Baseball is as close as you can get to the major league dugout without putting on cleats. In fact, it is better--rather than a pre-structured playing environment, FPS: Baseball is, in effect, a baseball fan’s fantasy construction set that lets you play any role--or all.
The range of playing options is unprecedented. Opt for swing-by-swing control of on-field action. Build a dynasty with the draft, trade, and training strategies you select in Career Associations. Input historical teams and replay classic pennant races, build your own league from scratch, or create any combination you want.
Software Features
Offense Tips
- Batting - In
FPS:Baseball, your control of batting can be as tactical or as
strategic as you wish. Control every swing at the ball, sit in the
dugout sending signals to the batter, or turn the entire batting
process over to the computer and just enjoy watching the action.
You can change the batting mode whenever you start an exhibition
or a league computer game .
- Baserunning - The selected baserunning mode determines your level of control over the baserunners. The following four baserunning modes are available:
- Computer: delegates all baserunning to
the computer.
- Basic: you can control a runner’s
advance or retreat once the ball is in play.
- Standard: you can attempt to steal a
base (if Ground Rules permit).
- Advanced: you must also deal with pitch-outs and pick-off attempts. Your baserunners will advance if they are in a force situation. Otherwise, they will remain in their positions unless you instruct them to advance.
- Pinch Hitters and Pinch Runners - Click on the name of the incoming player from
the list of position game players. Click on the name of the player
currently on base or at bat who you wish to replace. The current
player will leave the computer game and the new player will take his
place. Be aware that the pinch runner/hitter will also be
assuming the defensive position of the player he replaced. If, for
instance, you inserted an outfielder to pinch run for your
catcher, when your team takes the field you will have an
outfielder behind the plate unless you make additional changes in
your lineup.
- Setting Offensive Plays - The availability of offensive plays, strategies, and options depends upon the current computer game situation as well as your selected Ground Rules and playing modes. For example, if there are no baserunners, the base stealing options will not be available.
Defensive Tips
- Fielding - The degree of control you have over the game players on the field depends on the fielding mode you select. The following four fielding modes are available:
- Computer: the computer controls all
fielding.
- Basic: the computer controls the
fielding of the ball. You may take control once the defensive
player has the ball, or let the computer complete the
play.
- Standard: you may let the computer
field the ball OR take control of the appropriate fielder by
moving the joystick. Once the fielder has the ball, you take
over to make the throw or the tag.
- Advanced: you control all fielding. When the ball is hit by the batter, you automatically gain control of the fielder best suited to make a play on the ball.
- Pitching - FPS: Baseball '98 gives you complete control of the pitch-by-pitch confrontation between your pitcher and the opposing batter. This includes strategic options, such as pitching around a batter or attempting to pick off a runner, as well as the speed, location, and type of each pitch.
The degree of
actual pitch control you have depends on the pitching mode. Four
pitching modes are available.
- Visiting the Mound - A visit to the mound may give a struggling pitcher a chance to compose himself and help keep him in the computer game longer. It can also be used as a stalling tactic to gain time for a relief pitcher who is not adequately warmed up.
While on the mound, you get a full report of
the computer game situation and relevant factors that will affect your
managerial decision.
- Pickoffs -
You can try to pickoff runners on any base.
- Positioning Fielders - You can control the defensive positioning of each
player on your team. In addition to using standard defensive
strategies (such as setting up a double play or positioning your
game players to protect the lines), you can customize your defensive
alignments.
- Setting Defensive Plays - When your team has the field, access defensive
commands and defensive plays by selecting the Manager Menu.
- Changing Pitchers or Lineup - Make changes including lineup,
positioning of the game players, etc.
Using Control Features
- Camera and Replay Modes - FPS: Baseball provides a variety of options for
controlling the cameras that cover the on-field action. To get to
the Camera Angle Management System (CAMS) control window, press
the F6 key, or right-click anywhere within the playing field
during a computer game .
- Game Settings Pop-up Menu - The pop-up menu is accessed while you're in the
stadium.
- Instant Replays - You can view Instant Replays of all on-field action in FPS: Baseball.
Microsoft windows Computer Requirements
- Microsoft windows 95, 98, Me, XP
- Pentium 60MHz processor
- 16MB of RAM
- 20MB free hard drive space
- 640x480 256 color video mode
- DirectX certified Sound Card
- 2X CD-ROM Drive
- Mouse
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